TALKing Points from Dr. Cathy Leogrande, May 12, 2011
Students often complain about schoolwork, yet spend hours on difficult, complex tasks in video games. Researchers and teachers who study games and gamers find that the most popular games use core elements from learning theory. Educators now apply these components to in-class instruction, as well as bring in video games themselves to teach problem solving and collaboration. This session focused on the state of educational research and practices related to gaming. From edutainment games like The Oregon Trail that had little content value to smart games that balance learning and fun, there were lively discussions, resources, and opportunities for hands-on experience. Click the Nintendo Goes To School hyperlink to view Dr. Leogrande's PowerPoint presentation.
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